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Fallout 4 super mutant mod
Fallout 4 super mutant mod













fallout 4 super mutant mod

The connection part between neck and body may seem kind of strange because I'm just a Blender beginner and not so good at modeling & rigging. *Bug fixes (If there are any reported bugs) *Special armours and helmets (or not cuz I'm lazy).

fallout 4 super mutant mod

*Add some special after-recruit dialogues for mutants. *More types of recruits or even some mutant factions. If you want them to spawn, import or start a new game. Location: 1 game start as a wandering super mutant.Īdded 2 kinds of super mutants to some random recruit spawn lists so you could find them almost every bar outside HN (you know the reason). I intended to make them with lower starting strength and higher strength cap like 150 or 200 but it seems impossible to set a stats cap for a specific race or change the lvl-up exp curve in FCS. They seem a bit OP in combat to me but I make this mod mainly for role-playing purpose.Īll super mutants characters have a rather high starting strength (60 or higher). They have very large amount of body parts health and blood but eat 3 people's food. They have 1.5x exp.for strength, 1.2x for melee attack, athletics, toughness, MA, heavy and hackers, but also -20% for a lot of skills. Super mutants are cannibal and can feed on severed limbs (also this make animals be able to eat limbs). ) There are 3 types of special headgear for them now. (They shouldn't be able to wear any kind of human armour at all, but as all humanoids in game need to use the same skeleton so I used vanilla male body.

fallout 4 super mutant mod

They cannot wear any kind of shirts and can only wear helmets specially made for them. Head model and textures are from Fallout: New Vegas (Thx Bethesda, but just don't make games like FO76 plz). Part of a mod acquired from Nexus Mods this companion is fully voiced and found in the train tunnels beneath the Boston Commonwealth Library (though his combat responses are based on Strong's so sometimes he speaks in the same manner as strong when engaged, which to me personally makes him even better as it reminds me of the duality of some Super Mutants such as "Dog/God" of Fallout New Vegas' Dead Money).This Mod brings super mutants from Fallout series to Kenshi world, classic greenish ones and nightkins. Vault 87 is also where the Super Mutants of the Capitol Wasteland originated as part of a Vault-Tec / Future-Tec and Pre-War Enclave experiment to research and develop one of the various strands of the Forced Evolutionary Virus. Named after "Guy Fawkes" this Super Mutant was originally trapped within Vault 87 in the Capitol Wasteland, one of the most radioactive places in all of the Fallout franchise held captive for being a typically non-violent pacifist by his fellow super mutants. One of the biggest, strongest, and most kind hearted companions of Fallout 3 makes his return to the Commonwealth of Boston.















Fallout 4 super mutant mod