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Scp 106 containment breach
Scp 106 containment breach










scp 106 containment breach

Therefore, if you want to “cheat” and save your game after a scary ordeal with something, you must hit “Save and Quit”, return to the menu, load up the game, stare at the slow-moving loading bar and then return. The only time a player can save their progress manually is when they leave. Sure, there is an auto-save mechanism, but feels like it rarely does so. This would have been less annoying if there was an actual save feature. Any time I felt I made progress, my character would be down for the count with his smug stone-cold stare rubbing it in. It would seem like a dream come true if that little No-Care Bear didn’t follow you around.

scp 106 containment breach

However, at least the game doesn’t leave you trapped in a room with 173.

scp 106 containment breach

There are also notes explaining each of the caged things more clearly and random scribbles from workers stuck in a madhouse with a sudden lack of locked doors. The low-level versions of both can be found right near the beginning and can be safely tucked into your inventory (which I couldn’t get a screenshot of because the overlays don’t play nice with that function). In order to survive your time in this place, and avoid being murdered, you need security cards and a gas mask. What is he painting on the wall there? Oh, he’s just spreading blood and feces all over the place? Kill it with fire. Luckily, the door becomes stuck, the Teddy from hell kills everyone and you are left alone in a facility full of things too scary to ever see the light of day. Your first goal is to be on poop patrol in the same room as something that moves only when not being looked at and loves to pretend to be a chiropractor looking for a malpractice suit. Apparently, it is your turn to clean out the cage of SCP-173, a sturdy vaguely teddy-bear shaped statue that enjoys decorating rooms with feces and blood from unknown sources. The game begins with you, a Class D personnel meaning nobody cares if you die, being lead out of a cell by some pretty serious looking security guards. The most important thing to remember is that SCP-173 is a complete douchebag. The style of the stories about these objects, creatures and just weird things are written as though straight out of the classic Hollywood FBI files, with important details redacted and random fuzzy photos. These “documents” were created by people looking to plague the Internet with things that make Slender Man look like Mr. This game’s environment and horrors within are based off the files of the Special Containment Procedures. This was downright dangerous in a facility full of things that want to murder me or at least watch something else do the deed. And I immediately began to make a face because the mouse reaction is ridiculously floaty. With the lights turned down and the volume cranked, I set forth in Containment Breach with Eric at my side (which is cheating with a horror game, I know).












Scp 106 containment breach